Resume

Nader-G

Email: nader_gholipour@yahoo.com

FX Artist

Cell: +1 (416)420-3782

https://www.naderg.com

PROFESSIONAL SUMMERY

Accomplished Senior FX Artist with over 15 years of expertise in creating cutting-edge visual effects for high-profile films,

TV, and animation projects. Proficient in particle simulations, fluid dynamics, destruction effects, and crowd systems, with advanced scripting capabilities. Renowned for delivering innovative solutions, enhancing creative workflows, and

collaborating seamlessly with multidisciplinary teams to achieve exceptional cinematic visuals.

SOFTWARE SKILLS:

Houdini, Maya, 3D Max, PF-Track, Nuke, Real-Flow, Unreal Engine, Rhinoceros, Mel, H-script, Vex, Python, Linux

WORK EXPERIENCE:

TIPPETT Studio, Toronto

Senior Effects Artist, CFX

2023-2024

·         TED TV

·         The Witcher 2023

Asset development, Simulating Particles, smoke, Vellum, and Cloth.

 

GURU Studio, Toronto

Senior Effects Artist, Technical Animator

2021

·         Mecha Builders

Asset development, simulating Particles, smoke, Liquids, RBDs.

 

Company 3, Toronto

Senior Effects Artist, Asset developer

2020

·         Road Of Vengeance

Blood Effect tool development, Simulating Blood, smoke, Particles, Cloth Rigs.

 

JAMFILLED, Toronto

Senior Effects Artist, Lighter, Asset Developer

2019

·         Kingdom Force

Particles, Destructions, Rigid body, Volumes, Material Fracture, and Crack Simulation

 

MPC, Toronto

Senior Effects Artist, Crowd TD, Layout, and Camera Tracker

2018

·         Frankie Drake

·         Rex

Crowd System simulation, Ocean, Particles, and Smoke Simulations. 3D Camera, object Tracking and Layout Scenes.

 

INTELLIGENT CREATURES, Toronto

Senior Effects Artist, Asset developer

2018

· The Ice Princes ( Tabaluga)

Simulating Snow, Particles, destructions, Rigid body, volumes, Material Fracture.

 

LEGEND 3D, Toronto

Senior Effects Artist

2017

·         Preacher (Netflix)

Simulating Blood, Smoke, and Underwater impacts

 

ROCKET SCIENCE VFX, Toronto

Senior Effects Artist, Asset developer

2016-2017

· Into the Badlands (Netflix)

Blood Asset development (Houdini), Simulating Blood, Explosion, n-Cloth, Dust, Snow, Glass Shatter Asset Development

 

WATERPROOF STUDIOS, Vancouver

Senior Effects Artist/Asset Developer

2015-2016

· King’s Glave: Final Fantasy XV

Houdini asset Developer, (Maya) n-Cloth Tools

 

ZOIC STUDIOS, Vancouver

Senior Effects Artist/Asset Developer

2014-2015

·         Once Upon a Time (Netflix)

Simulating Fluids, Particle and n-Cloth, Ocean wave Tool Development, Material Fracture.

 

LUX VFX, Vancouver

Effects Artist / 3D Generalist/ Rigger/ Technical Animator/Model Maker

2013-2014

·         HELIX (Netflix)

Simulating Explosion, n-Cloth, Fluids, particles, Fire, Snow, Rigging Characters, and Probes.

 

SWITCH VFX, Toronto

Effects Artist /3D Generalist/Camera Tracker/Layout Artist

2013

·         WOLVES

3D Deformation Tracking, Modeling Environment, and Rigging

 

SOHO VFX, Toronto

Effects Artist /3D Generalist/Lighter

2010-2012

·          Jack the Giant Slayer

·          Final Destination 5

Simulating Fire, Smoke, Explosions, Debris, Fluids, and Destruction.

 

Gallus Entertainments, Toronto

Compositor/ matte extractor/ Lighter

2009-2010

·         Waybuloo

 

 

Freelancer  Architectural Presentation

Creating 3D models from Blueprints, rendering ,and walkthrough Animations, and Big Size Printable Banners for Projects. Using AutoCAD, 3D Max, Rhinoceros, vRay, Photoshop,Imagine3D

1992-2008

EDUCATION:

 

 

Seneca College           Associate’s degree graduate with honors in VFX on Film and TV. Toronto – ON

2008

National University     Master of Science in Architecture and Urbanism.

1997