Resume
|
Nader-G |
Email; nader_gholipour@yahoo.com |
|||
|
CG Artist / AutoCAD Drafter |
Cell: +81 8090888748 https://vimeo.com/user4261590 https://naderg.com/ http://www.iez.20m.com/Gallery.html linkedin.com/in/nader-ナデル-gholipour-ゴリプール-7538629 |
|
||
|
1. PROFESSIONAL SUMMERY |
||||
|
Graduating from a highly prestigious architecture school, my career commenced in 1997 with the ADP (Aéroports de Paris) team at KAYSON company, where I contributed to the landmark International Airport of IRAN (IKIA) project in Tehran. This foundational experience involved managing the AutoCAD operations team, establishing a strong base in large-scale project execution. I further honed my expertise at the architectural firm DC[4s], progressing to manage the Presentation and 3D Department until 2006. Following a successful transition to Toronto, Canada, I continued practicing as a Designer and AutoCAD Draftsperson with Interbuild Ltd on plenty of Private clients Housing Projects . My professional trajectory shifted dynamically after specializing in Visual Effects at Seneca College. I have since successfully leveraged my technical and design acumen in the demanding Film and Animation Industry. Utilizing high-end software, I have played a pivotal role in the production of numerous high-profile Hollywood films and celebrated Netflix series. My core competencies encompass Modeling, Texturing, Rigging, Animation, and Visual Effects (VFX), consistently delivering impactful creative solutions for leading American and Canadian studios. |
||||
|
2. SOFTWARE SKILLS: |
||||
|
Houdini, Maya, 3D Max, Illustrator, Nuke, sketch up, Unreal Engine, Rhinoceros, Photoshop, AutoCAD |
||||
|
3. EDUCATION: |
||||
|
National University Of IRAN, Graduate of Master of Science from School of Architecture and Urbanism. |
1997 |
|||
|
Seneca College of Toronto, Canada, Associate’s degree graduated with Honor in VFX on Film and TV. |
2008 |
|||
|
4. WORK EXPERIENCE: |
||||
|
Architecture |
||||
|
KAYSON Construction Company |
Management and Supervisor |
1995-1997 |
||
|
· IKIA Airport- IRAN |
Responsible for Glass Facade Details and Coordination between Design team and AutoCAD Operators. |
|
||
|
DC[4S]-(Design Core 4th.Space) IRAN |
Manager of presentation team |
1997-2007 |
||
|
· Governmental Projects |
Creating 3D models from AutoCAD Blueprints, rendering and Walk through Anim |
|
||
|
INTERBUILT, Toronto, Canada |
Management of Architectural Design and Presentation |
2008-2008 |
||
|
· Private Clients Projects |
AutoCAD Drafter, model maker, rendering and Walk through Animators and Printable Banners for Projects |
|
||
|
Visual Effects |
||||
|
TIPPETT Studio, Toronto |
Senior Effects Artist, CFX |
2023-2024 |
||
|
· TED TV |
Asset development, Simulating Particles, smoke, Vellum and Cloth. |
|
||
|
GURU Studio, Toronto |
Senior Effects Artist, Technical Animator |
2021 |
||
|
· Mecha Builders |
Asset development, simulating Particles, smoke, Liquids, RBDs. |
|
||
|
Company 3, Toronto |
Senior Effects Artist, Asset developer |
2020 |
||
|
· Road Of Vengeance |
Blood Effect tool development, Simulating Blood, smoke, Particles, Cloth Rigs. |
|
||
|
JAMFILLED, Toronto |
Senior Effects Artist, Lighter, Asset Developer |
2019 |
||
|
· Kingdom Force |
Particles, Destructions, Rigid body, Volumes, Material Fracture and Crack Simulation |
|
||
|
MPC, Toronto |
Senior Effects Artist, Crowd TD, Layout and Camera Tracker |
2018 |
||
|
· Frankie Drake |
Crowd System simulation, Ocean, Particles and Smoke Simulations. 3D Camera and object Tracking and Layout Scenes. |
|
||
|
INTELLIGET CREATURES, Toronto |
Senior Effects Artist, Asset developer |
2018 |
||
|
· the Ice Princes ( Tabaluga) |
Simulating Snow, Particles, destructions, Rigid body, volumes, Material Fracture. |
|
||
|
LEGEND 3D, Toronto |
Senior Effects Artist |
2017 |
||
|
· Preacher (Netflix) |
Simulating Blood, Smoke, Underwater impacts |
|
||
|
ROCKET SCIENCE VFX, Toronto |
Senior Effects Artist, Asset developer |
2016-2017 |
||
|
· into the Badlands (Netflix) |
Blood Asset development (Houdini), Simulating Blood, Explosion, n-Cloth, Dust, Snow. Glass Shatter Asset Development |
|
||
|
WATERPROOF STUDIOS, Vancouver |
Senior Effects Artist/Asset Developer |
2015-2016 |
||
|
· Kings glaive: Final Fantasy XV |
|
|
||
|
ZOIC STUDIOS, Vancouver |
Senior Effects Artist/Asset Developer |
2014-2015 |
||
|
· Once Upon a Time (Netflix) |
Simulating Fluids, Particle and n-Cloth, Ocean wave Tool Development |
|
||
|
LUX VFX, Vancouver |
Effects Artist / 3D Generalist/ Rigger/ Technical Animator/Modeller |
2013-2014 |
||
|
· HELIX (Netflix) |
Explosion, n-Cloth, Fluids, particles, Fire, Snow, Rigging Characters and Probes. |
|
||
|
SWITCH VFX, Toronto |
Effects Artist /3D Generalist/Camera Tracker/Layout Artist |
2013 |
||
|
· WOLVES |
3D Deformation Tracking, Modeling Environment and Rigging |
|
||
|
SOHO VFX, Toronto |
Effects Artist /3D Generalist/Lighter |
2010-2012 |
||
|
· Jack the Giant Slayer · Final Destination 5 |
Simulating Fire, Smoke, Explosions, Debris, Fluids and Destructions. |
|
||
